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XCSDD/docs/api/rhi/opengl/shader/set-int-array.md
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OpenGLShader::SetIntArray

void SetIntArray(const char* name, const int* values, unsigned int count);

设置整数数组 Uniform 变量。

参数:

  • name - Uniform 变量名称
  • values - 整数数组指针
  • count - 数组元素数量

线程安全:

示例:

int indices[] = { 0, 1, 2, 3 };
shader->SetIntArray("boneIndices", indices, 4);

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