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XCSDD/docs/api/rhi/opengl/command-list/set-blend-factor.md
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OpenGLCommandList::SetBlendFactor

void SetBlendFactor(const float factor[4])

设置混合因子。

参数:

  • factor - 混合因子数组 [r, g, b, a]

示例:

float factor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
commandList->SetBlendFactor(factor);

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