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XCSDD/docs/api/rhi/d3d12/texture/initialize-from-data.md
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D3D12Texture::InitializeFromData

函数签名

bool InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList, 
    const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format)

中文描述

从像素数据初始化纹理,内部会创建上传堆并复制数据。

参数

参数 类型 描述
device ID3D12Device* D3D12 设备指针
commandList ID3D12GraphicsCommandList* 命令列表指针
pixelData const void* 像素数据指针
width uint32_t 纹理宽度
height uint32_t 纹理高度
format DXGI_FORMAT 像素格式

返回值

bool - 初始化是否成功

复杂度

O(n) - 取决于纹理大小,内部创建临时上传堆

示例

std::vector<uint8_t> pixels = LoadImage("texture.png");
texture->InitializeFromData(device, cmdList, pixels.data(), width, height, DXGI_FORMAT_R8G8B8A8_UNORM);

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