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XCSDD/docs/api/debug/profiler/endframe.md
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497 B

Profiler::EndFrame

void EndFrame()

结束一帧的性能分析。记录当前帧的结束时间,计算帧耗时并可用于帧率统计。应在每帧渲染结束时调用。

复杂度: O(1)

示例:

#include <XCEngine/Debug/Profiler.h>

void GameLoop() {
    XCEngine::Debug::Profiler::Get().BeginFrame();
    Update();
    Render();
    XCEngine::Debug::Profiler::Get().EndFrame();
}

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