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XCSDD/docs/api/rhi/opengl/vertex-array/add-vertex-buffer.md
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OpenGLVertexArray::AddVertexBuffer

void AddVertexBuffer(unsigned int buffer, const VertexAttribute& attribute)

添加顶点缓冲区并指定顶点属性。

参数:

  • buffer - OpenGL 缓冲区对象 ID
  • attribute - 顶点属性描述结构体

示例:

VertexAttribute attr;
attr.index = 0;
attr.count = 3;
attr.type = GL_FLOAT;
attr.normalized = GL_FALSE;
attr.stride = sizeof(Vertex);
attr.offset = 0;
vao.AddVertexBuffer(vbo, attr);

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