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XCSDD/docs/api/math/frustum/contains-bounds.md
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Frustum::Contains (bounds)

bool Contains(const Bounds& bounds) const

检测轴对齐包围盒是否完全在视锥体内。

参数:

  • bounds - 要检测的轴对齐包围盒

返回: bool - Bounds 完全在视锥内返回 true

复杂度: O(1)

示例:

Frustum frustum = camera.CalculateFrustum();
Bounds objectBounds = object.GetWorldBounds();
if (frustum.Contains(objectBounds)) {
    // 包围盒完全在视锥内,需要渲染
    Render(object);
}