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XCSDD/docs/api/rhi/d3d12/descriptor-heap/create-desc.md
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D3D12DescriptorHeap::CreateDesc

static D3D12_DESCRIPTOR_HEAP_DESC CreateDesc(DescriptorHeapType type, uint32_t numDescriptors, bool shaderVisible = false);

创建描述符堆描述(静态方法)。

参数:

  • type - 描述符堆类型
  • numDescriptors - 描述符数量
  • shaderVisible - 是否对 Shader 可见

返回: D3D12 描述符堆描述

复杂度: O(1)

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