- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
476 B
476 B
Ray::Intersects (sphere)
bool Intersects(const Sphere& sphere, float& t) const
检测射线是否与球体相交。
参数:
sphere- 要检测的球体t- 输出最近交点的参数距离
返回: bool - 相交返回 true,否则返回 false
复杂度: O(1)
示例:
Ray ray(cameraPosition, rayDirection);
float t;
if (ray.Intersects(sphere, t)) {
Vector3 hitPoint = ray.GetPoint(t);
// 处理命中
}