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XCSDD/docs/api/math/ray/intersects-sphere.md
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Ray::Intersects (sphere)

bool Intersects(const Sphere& sphere, float& t) const

检测射线是否与球体相交。

参数:

  • sphere - 要检测的球体
  • t - 输出最近交点的参数距离

返回: bool - 相交返回 true否则返回 false

复杂度: O(1)

示例:

Ray ray(cameraPosition, rayDirection);
float t;
if (ray.Intersects(sphere, t)) {
    Vector3 hitPoint = ray.GetPoint(t);
    // 处理命中
}