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XCSDD/docs/api/math/ray/getpoint.md
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Ray::GetPoint

Vector3 GetPoint(float t) const

获取射线上指定距离处的点。

参数:

  • t - 沿射线方向的参数距离

返回: Vector3 - 射线上的点 origin + direction * t

复杂度: O(1)

示例:

Ray ray(cameraPosition, mouseRayDir.Normalized());
float t = 100.0f;
Vector3 point = ray.GetPoint(t);  // 沿射线方向 100 单位处的点