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XCSDD/docs/api/math/frustum/contains-point.md
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Frustum::Contains (point)

bool Contains(const Vector3& point) const

检测点是否在视锥体内。

参数:

  • point - 要检测的世界空间点

返回: bool - 点在视锥内返回 true

复杂度: O(1)

示例:

Frustum frustum = camera.CalculateFrustum();
Vector3 point = object.GetPosition();
if (frustum.Contains(point)) {
    // 点在视锥内
}