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XCSDD/docs/api/resources/material/setshader.md
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Material::SetShader

void SetShader(const ResourceHandle<Shader>& shader)

设置材质使用的着色器。

参数:

  • shader - 着色器资源句柄

返回:

复杂度: O(1)

示例:

ResourceHandle<Shader> vs = ResourceManager::Get().Load<Shader>("shaders/vertex.glsl");
ResourceHandle<Shader> fs = ResourceManager::Get().Load<Shader>("shaders/fragment.glsl");
mat->SetShader(vs);

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