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XCSDD/docs/api/rhi/opengl/shader/set-float-array.md
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OpenGLShader::SetFloatArray

void SetFloatArray(const char* name, const float* values, unsigned int count);

设置浮点数数组 Uniform 变量。

参数:

  • name - Uniform 变量名称
  • values - 浮点数数组指针
  • count - 数组元素数量

线程安全:

示例:

float weights[] = { 0.25f, 0.25f, 0.25f, 0.25f };
shader->SetFloatArray("vertexWeights", weights, 4);

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