- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
382 B
382 B
OpenGLBuffer::IsDynamic
bool IsDynamic() const
判断缓冲区是否为动态缓冲区。
返回: 如果是动态缓冲区返回 true
示例:
if (buffer.IsDynamic()) {
// 动态缓冲区可以直接 Map/Unmap
void* data = buffer.Map();
// ...
buffer.Unmap();
}
相关文档
- OpenGLBuffer - 返回类总览