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XCSDD/docs/api/rhi/d3d12/command-list/set-render-targets-internal.md
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D3D12CommandList::SetRenderTargetsInternal

void SetRenderTargetsInternal(uint32_t count, ID3D12Resource** renderTargets, ID3D12Resource* depthStencil = nullptr);

设置渲染目标(内部接口)。

参数:

  • count - 渲染目标数量
  • renderTargets - D3D12 资源指针数组
  • depthStencil - 深度模板资源指针

复杂度: O(n)

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