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XCSDD/docs/api/math/rect/contains-float.md
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Rect::Contains (float)

bool Contains(float px, float py) const

检测浮点坐标点是否在矩形内。

参数:

  • px - 点的 x 坐标
  • py - 点的 y 坐标

返回: bool - 点在矩形内(包含边界)返回 true

复杂度: O(1)

示例:

Rect screenRect(0.0f, 0.0f, 1920.0f, 1080.0f);
if (screenRect.Contains(mouseX, mouseY)) {
    // 鼠标在屏幕矩形内
}