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OpenGLDepthStencilView::BindFramebuffer

static void BindFramebuffer(unsigned int framebuffer)

静态方法,将指定帧缓冲区绑定为当前深度模板帧缓冲区。

参数:

  • framebuffer - 帧缓冲区 ID0 表示解除绑定)

示例:

OpenGLDepthStencilView::BindFramebuffer(dsv.GetFramebuffer());

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