# RHIDevice **命名空间**: `XCEngine::RHI` **类型**: `class` (abstract) **描述**: RHI 渲染设备抽象接口,代表一个图形设备实例。 ## 概述 `RHIDevice` 是 RHI 模块的核心接口之一,负责创建和管理所有 GPU 资源。每个 RHI 后端(D3D12、OpenGL 等)都需要实现此接口。 ## 公共方法 | 方法 | 描述 | |------|------| | [`Initialize`](initialize.md) | 初始化设备 | | [`Shutdown`](shutdown.md) | 关闭设备 | | [`CreateBuffer`](create-buffer.md) | 创建缓冲区 | | [`CreateTexture`](create-texture.md) | 创建纹理 | | [`CreateSwapChain`](create-swap-chain.md) | 创建交换链 | | [`CreateCommandList`](create-command-list.md) | 创建命令列表 | | [`CreateCommandQueue`](create-command-queue.md) | 创建命令队列 | | [`CompileShader`](compile-shader.md) | 编译着色器 | | [`CreatePipelineState`](create-pipeline-state.md) | 创建管线状态 | | [`CreateFence`](create-fence.md) | 创建栅栏 | | [`CreateSampler`](create-sampler.md) | 创建采样器 | | [`GetCapabilities`](get-capabilities.md) | 获取设备能力 | | [`GetDeviceInfo`](get-device-info.md) | 获取设备信息 | | [`GetNativeDevice`](get-native-device.md) | 获取原生设备 | ## 使用示例 ```cpp // 创建 D3D12 设备 RHI::RHIDevice* device = RHI::RHIFactory::CreateRHIDevice(RHI::RHIType::D3D12); // 配置设备描述 RHI::RHIDeviceDesc desc; desc.windowHandle = hwnd; desc.width = 1280; desc.height = 720; desc.appName = L"MyApp"; desc.enableDebugLayer = true; // 初始化设备 if (device->Initialize(desc)) { const RHI::RHICapabilities& caps = device->GetCapabilities(); if (caps.bSupportsRayTracing) { // 设备支持光线追踪 } const RHI::RHIDeviceInfo& info = device->GetDeviceInfo(); printf("GPU: %ls\n", info.description.c_str()); // 创建资源 RHI::BufferDesc bufferDesc; bufferDesc.size = 1024; bufferDesc.bufferType = (uint32_t)RHI::BufferType::Vertex; RHI::RHIBuffer* buffer = device->CreateBuffer(bufferDesc); device->Shutdown(); } delete device; ``` ## 相关文档 - [../../rhi.md](../rhi.md) - RHI 模块总览 - [RHIFactory](../factory/factory.md) - 设备工厂 - [RHICapabilities](../capabilities/capabilities.md) - 设备能力 - [RHITypes](../types/types.md) - 设备描述结构体