# Matrix4::Perspective ```cpp static Matrix4 Perspective(float fov, float aspect, float near, float far) ``` 创建透视投影矩阵。 **参数:** - `fov` - 垂直视野角度(弧度) - `aspect` - 宽高比 - `near` - 近裁剪面距离 - `far` - 远裁剪面距离 **返回:** `Matrix4` - 透视投影矩阵 **复杂度:** O(1) **示例:** ```cpp Matrix4 proj = Matrix4::Perspective(45.0f * DEG_TO_RAD, aspect, 0.1f, 100.0f); ```