# OpenGLDevice **命名空间**: `XCEngine::RHI` **描述**: OpenGL 设备的实现,继承自 `RHIDevice`。 ## 公共方法 | 方法 | 描述 | |------|------| | [`Initialize`](../../../threading/task-system/initialize.md) | 初始化设备 | | [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭设备 | | [`CreateRenderWindow`](create-render-window.md) | 创建渲染窗口 | | [`InitializeWithExistingWindow`](initialize-with-existing-window.md) | 使用现有窗口初始化 | | [`GetWindow`](get-window.md) | 获取窗口 | | [`SwapBuffers`](swap-buffers.md) | 交换缓冲 | | [`PollEvents`](poll-events.md) | 处理窗口事件 | | [`SetShouldClose`](set-should-close.md) | 设置关闭标志 | | [`ShouldClose`](should-close.md) | 检查是否应关闭 | | [`CreateBuffer`](../../device/create-buffer.md) | 创建缓冲区 | | [`CreateTexture`](../../device/create-texture.md) | 创建纹理 | | [`CreateSwapChain`](../../device/create-swap-chain.md) | 创建交换链 | | [`CreateCommandList`](../../device/create-command-list.md) | 创建命令列表 | | [`CreateCommandQueue`](../../device/create-command-queue.md) | 创建命令队列 | | [`CompileShader`](../../device/compile-shader.md) | 编译着色器 | | [`CreatePipelineState`](../../device/create-pipeline-state.md) | 创建管线状态 | | [`CreateFence`](../../device/create-fence.md) | 创建栅栏 | | [`CreateSampler`](../../device/create-sampler.md) | 创建采样器 | | [`GetCapabilities`](../../device/get-capabilities.md) | 获取设备能力 | | [`GetDeviceInfo`](../../device/get-device-info.md) | 获取设备信息 | | [`GetNativeDevice`](../../device/get-native-device.md) | 获取原生设备 | | [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 | ## 相关文档 - [OpenGL 后端总览](../overview.md) - [RHIDevice](../../device/device.md) - 抽象设备接口