# RHICommandList **命名空间**: `XCEngine::RHI` **类型**: `class` (abstract) **描述**: GPU 命令列表抽象接口,用于录制和执行 GPU 命令。 ## 公共方法 | 方法 | 描述 | |------|------| | [`Reset`](reset.md) | 重置命令列表 | | [`Close`](close.md) | 关闭命令列表 | | [`TransitionBarrier`](transition-barrier.md) | 资源状态转换 | | [`SetPipelineState`](set-pipeline-state.md) | 设置管线状态 | | [`SetPrimitiveTopology`](set-primitive-topology.md) | 设置图元拓扑 | | [`SetViewport`](set-viewport.md) | 设置视口 | | [`SetViewports`](set-viewports.md) | 设置多个视口 | | [`SetScissorRect`](set-scissor-rect.md) | 设置裁剪矩形 | | [`SetScissorRects`](set-scissor-rects.md) | 设置多个裁剪矩形 | | [`SetRenderTargets`](set-render-targets.md) | 设置渲染目标 | | [`SetDepthStencilState`](set-depth-stencil-state.md) | 设置深度模板状态 | | [`SetStencilRef`](set-stencil-ref.md) | 设置模板引用值 | | [`SetBlendState`](set-blend-state.md) | 设置混合状态 | | [`SetBlendFactor`](set-blend-factor.md) | 设置混合因子 | | [`SetVertexBuffer`](set-vertex-buffer.md) | 设置顶点缓冲 | | [`SetVertexBuffers`](set-vertex-buffers.md) | 设置多个顶点缓冲 | | [`SetIndexBuffer`](set-index-buffer.md) | 设置索引缓冲 | | [`Draw`](draw.md) | 绘制 | | [`DrawIndexed`](draw-indexed.md) | 索引绘制 | | [`Clear`](clear.md) | 清除 | | [`ClearRenderTarget`](clear-render-target.md) | 清除渲染目标 | | [`ClearDepthStencil`](clear-depth-stencil.md) | 清除深度模板 | | [`CopyResource`](copy-resource.md) | 复制资源 | | [`Dispatch`](dispatch.md) | 分发计算任务 | | [`Shutdown`](shutdown.md) | 关闭并释放资源 | ## 使用示例 ```cpp commandList->Reset(); commandList->SetPipelineState(pipelineState); commandList->SetPrimitiveTopology(PrimitiveTopology::TriangleList); commandList->SetViewport(viewport); commandList->SetRenderTargets(1, &renderTarget, depthStencil); commandList->DrawIndexed(indexCount, 1, 0, 0, 0); commandList->Close(); commandQueue->ExecuteCommandLists(1, (void**)&commandList); ``` ## 相关文档 - [../rhi/rhi.md](../rhi.md) - RHI 模块总览 - [RHICommandQueue](../command-queue/command-queue.md) - 命令队列