# Frustum::Contains (bounds) ```cpp bool Contains(const Bounds& bounds) const ``` 检测轴对齐包围盒是否完全在视锥体内。 **参数:** - `bounds` - 要检测的轴对齐包围盒 **返回:** `bool` - Bounds 完全在视锥内返回 true **复杂度:** O(1) **示例:** ```cpp Frustum frustum = camera.CalculateFrustum(); Bounds objectBounds = object.GetWorldBounds(); if (frustum.Contains(objectBounds)) { // 包围盒完全在视锥内,需要渲染 Render(object); } ```