# RHISwapChain **命名空间**: `XCEngine::RHI` **类型**: `class` (abstract) **描述**: GPU 交换链抽象接口,用于管理窗口渲染和帧缓冲区切换。 ## 公共方法 | 方法 | 描述 | |------|------| | [`Shutdown`](shutdown.md) | 关闭并释放资源 | | [`GetCurrentBackBufferIndex`](get-current-back-buffer-index.md) | 获取当前后台缓冲区索引 | | [`GetCurrentBackBuffer`](get-current-back-buffer.md) | 获取当前后台缓冲区 | | [`Present`](present.md) | 呈现画面 | | [`Resize`](resize.md) | 调整交换链大小 | | [`SetFullscreen`](set-fullscreen.md) | 设置全屏模式 | | [`IsFullscreen`](is-fullscreen.md) | 检查是否全屏 | | [`ShouldClose`](should-close.md) | 检查是否应关闭 | | [`SetShouldClose`](set-should-close.md) | 设置关闭标志 | | [`PollEvents`](poll-events.md) | 处理窗口事件 | | [`GetNativeHandle`](get-native-handle.md) | 获取原生句柄 | ## 使用示例 ```cpp while (!swapChain->ShouldClose()) { swapChain->PollEvents(); RHITexture* backBuffer = swapChain->GetCurrentBackBuffer(); commandList->Reset(); commandList->SetRenderTargets(1, &backBuffer, nullptr); commandList->ClearRenderTarget(backBuffer, clearColor); commandList->Close(); commandQueue->ExecuteCommandLists(1, (void**)&commandList); swapChain->Present(1, 0); } ``` ## 相关文档 - [../rhi/rhi.md](../rhi.md) - RHI 模块总览 - [RHITexture](../texture/texture.md) - 纹理资源