# OpenGLCommandList::ClearRenderTarget ```cpp void ClearRenderTarget(void* renderTarget, const float color[4]) ``` 清除渲染目标。 **参数:** - `renderTarget` - 渲染目标指针 - `color` - 清除颜色 [r, g, b, a] **示例:** ```cpp float color[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; commandList->ClearRenderTarget(renderTarget, color); ``` ## 相关文档 - [OpenGLCommandList](command-list.md) - 返回类总览