fix: improve doc link navigation and tree display

- Fix link resolution with proper relative/absolute path handling
- Improve link styling with underline decoration
- Hide leaf nodes from tree, only show directories
- Fix log file path for packaged app
This commit is contained in:
2026-03-19 12:44:08 +08:00
parent e003fe6513
commit 58a83f445a
1012 changed files with 56880 additions and 22 deletions

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# OpenGLVertexArray::AddVertexBuffer
```cpp
void AddVertexBuffer(unsigned int buffer, const VertexAttribute& attribute)
```
添加顶点缓冲区并指定顶点属性。
**参数:**
- `buffer` - OpenGL 缓冲区对象 ID
- `attribute` - 顶点属性描述结构体
**示例:**
```cpp
VertexAttribute attr;
attr.index = 0;
attr.count = 3;
attr.type = GL_FLOAT;
attr.normalized = GL_FALSE;
attr.stride = sizeof(Vertex);
attr.offset = 0;
vao.AddVertexBuffer(vbo, attr);
```
## 相关文档
- [OpenGLVertexArray](vertex-array.md) - 返回类总览

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# OpenGLVertexArray::GetID
```cpp
unsigned int GetID() const
```
获取 OpenGL 顶点数组对象 ID。
**返回:** `unsigned int` - VAO ID
**示例:**
```cpp
unsigned int vaoID = vao.GetID();
glBindVertexArray(vaoID);
```
## 相关文档
- [OpenGLVertexArray](vertex-array.md) - 返回类总览

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# OpenGLVertexArray::GetIndexBuffer
```cpp
unsigned int GetIndexBuffer() const
```
获取索引缓冲区 ID。
**返回:** `unsigned int` - 索引缓冲区 ID
**示例:**
```cpp
unsigned int ibo = vao.GetIndexBuffer();
```
## 相关文档
- [OpenGLVertexArray](vertex-array.md) - 返回类总览

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# OpenGLVertexArray::GetIndexCount
```cpp
unsigned int GetIndexCount() const
```
获取索引数量。
**返回:** `unsigned int` - 索引数量
**示例:**
```cpp
unsigned int count = vao.GetIndexCount();
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, 0);
```
## 相关文档
- [OpenGLVertexArray](vertex-array.md) - 返回类总览

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# OpenGLVertexArray::SetIndexBuffer
```cpp
void SetIndexBuffer(unsigned int buffer, unsigned int type)
```
设置索引缓冲区。
**参数:**
- `buffer` - OpenGL 缓冲区对象 ID
- `type` - 索引数据类型GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT
**示例:**
```cpp
vao.SetIndexBuffer(ibo, GL_UNSIGNED_INT);
```
## 相关文档
- [OpenGLVertexArray](vertex-array.md) - 返回类总览

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# OpenGLVertexArray
**命名空间**: `XCEngine::RHI`
**描述**: OpenGL 顶点数组对象 (VAO) 封装。
## 公共方法
| 方法 | 描述 |
|------|------|
| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化顶点数组 |
| [`AddVertexBuffer`](add-vertex-buffer.md) | 添加顶点缓冲 |
| [`SetIndexBuffer`](set-index-buffer.md) | 设置索引缓冲 |
| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭顶点数组 |
| [`Bind`](../../shader/bind.md) | 绑定顶点数组 |
| [`Unbind`](../../shader/unbind.md) | 解绑顶点数组 |
| [`GetID`](get-id.md) | 获取 OpenGL VAO ID |
| [`GetIndexBuffer`](get-index-buffer.md) | 获取索引缓冲 |
| [`GetIndexCount`](get-index-count.md) | 获取索引数量 |
## 相关文档
- [OpenGL 后端总览](../overview.md)