fix: improve doc link navigation and tree display
- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
This commit is contained in:
26
docs/api/rhi/opengl/shader/set-float-array.md
Normal file
26
docs/api/rhi/opengl/shader/set-float-array.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# OpenGLShader::SetFloatArray
|
||||
|
||||
```cpp
|
||||
void SetFloatArray(const char* name, const float* values, unsigned int count);
|
||||
```
|
||||
|
||||
设置浮点数数组 Uniform 变量。
|
||||
|
||||
**参数:**
|
||||
- `name` - Uniform 变量名称
|
||||
- `values` - 浮点数数组指针
|
||||
- `count` - 数组元素数量
|
||||
|
||||
**线程安全:** ❌
|
||||
|
||||
**示例:**
|
||||
|
||||
```cpp
|
||||
float weights[] = { 0.25f, 0.25f, 0.25f, 0.25f };
|
||||
shader->SetFloatArray("vertexWeights", weights, 4);
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [OpenGLShader 总览](shader.md) - 返回类总览
|
||||
- [SetFloat](../../shader/set-float.md) - 单个浮点数版本
|
||||
Reference in New Issue
Block a user