fix: improve doc link navigation and tree display
- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
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docs/api/rhi/d3d12/texture/get-array-size.md
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docs/api/rhi/d3d12/texture/get-array-size.md
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# D3D12Texture::GetArraySize
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## 函数签名
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```cpp
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uint32_t GetArraySize() const
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```
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## 中文描述
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获取纹理数组大小。对于非数组纹理,返回 1。
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## 返回值
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`uint32_t` - 数组大小
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## 复杂度
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O(1)
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## 示例
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```cpp
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uint32_t arraySize = texture->GetArraySize();
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```
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## 相关文档
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- [D3D12Texture](texture.md) - 类总览
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docs/api/rhi/d3d12/texture/initialize-depth-stencil.md
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docs/api/rhi/d3d12/texture/initialize-depth-stencil.md
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# D3D12Texture::InitializeDepthStencil
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## 函数签名
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```cpp
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bool InitializeDepthStencil(ID3D12Device* device, uint32_t width, uint32_t height, DXGI_FORMAT format = DXGI_FORMAT_D24_UNORM_S8_UINT)
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```
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## 中文描述
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初始化深度模板纹理。
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `device` | `ID3D12Device*` | D3D12 设备指针 |
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| `width` | `uint32_t` | 纹理宽度 |
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| `height` | `uint32_t` | 纹理高度 |
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| `format` | `DXGI_FORMAT` | 深度格式(默认 D24_UNORM_S8_UINT) |
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## 返回值
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`bool` - 初始化是否成功
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## 复杂度
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O(n) - 取决于纹理大小
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## 示例
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```cpp
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texture->InitializeDepthStencil(device, 1920, 1080);
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```
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## 相关文档
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- [D3D12Texture](texture.md) - 类总览
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docs/api/rhi/d3d12/texture/initialize-from-data.md
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docs/api/rhi/d3d12/texture/initialize-from-data.md
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# D3D12Texture::InitializeFromData
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## 函数签名
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```cpp
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bool InitializeFromData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList,
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const void* pixelData, uint32_t width, uint32_t height, DXGI_FORMAT format)
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```
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## 中文描述
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从像素数据初始化纹理,内部会创建上传堆并复制数据。
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `device` | `ID3D12Device*` | D3D12 设备指针 |
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| `commandList` | `ID3D12GraphicsCommandList*` | 命令列表指针 |
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| `pixelData` | `const void*` | 像素数据指针 |
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| `width` | `uint32_t` | 纹理宽度 |
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| `height` | `uint32_t` | 纹理高度 |
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| `format` | `DXGI_FORMAT` | 像素格式 |
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## 返回值
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`bool` - 初始化是否成功
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## 复杂度
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O(n) - 取决于纹理大小,内部创建临时上传堆
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## 示例
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```cpp
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std::vector<uint8_t> pixels = LoadImage("texture.png");
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texture->InitializeFromData(device, cmdList, pixels.data(), width, height, DXGI_FORMAT_R8G8B8A8_UNORM);
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```
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## 相关文档
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- [D3D12Texture](texture.md) - 类总览
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docs/api/rhi/d3d12/texture/texture.md
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docs/api/rhi/d3d12/texture/texture.md
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# D3D12Texture
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 纹理的 D3D12 实现,继承自 `RHITexture`。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`InitializeFromExisting`](../buffer/initialize-from-existing.md) | 从现有资源初始化 |
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| [`InitializeFromData`](initialize-from-data.md) | 从数据初始化纹理 |
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| [`InitializeDepthStencil`](initialize-depth-stencil.md) | 初始化深度模板纹理 |
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭纹理 |
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| [`GetResource`](../buffer/get-resource.md) | 获取 D3D12 资源 |
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| [`GetDesc`](../buffer/get-desc.md) | 获取纹理描述符 |
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| [`GetWidth`](../../texture/get-width.md) | 获取纹理宽度 |
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| [`GetHeight`](../../texture/get-height.md) | 获取纹理高度 |
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| [`GetDepth`](../../texture/get-depth.md) | 获取纹理深度 |
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| [`GetMipLevels`](../../texture/get-mip-levels.md) | 获取 Mip 级别 |
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| [`GetArraySize`](get-array-size.md) | 获取数组大小 |
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| [`GetGPUAddress`](../buffer/get-gpu-address.md) | 获取 GPU 地址 |
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| [`GetSize`](../../buffer/get-size.md) | 获取纹理大小 |
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| [`GetName`](../../buffer/get-name.md) | 获取纹理名称 |
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| [`SetName`](../../buffer/set-name.md) | 设置纹理名称 |
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| [`GetFormat`](../../texture/get-format.md) | 获取纹理格式 |
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| [`GetTextureType`](../../texture/get-texture-type.md) | 获取纹理类型 |
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| [`GetState`](../../buffer/get-state.md) | 获取资源状态 |
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| [`SetState`](../../buffer/set-state.md) | 设置资源状态 |
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| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
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## 相关文档
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- [D3D12 后端总览](../../opengl/overview.md)
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- [RHITexture](../../texture/texture.md) - 抽象纹理接口
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