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# D3D12Sampler
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 采样器的 D3D12 实现,继承自 `RHISampler`。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化采样器 |
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭采样器 |
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| [`GetDesc`](../buffer/get-desc.md) | 获取采样器描述符 |
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| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
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| [`GetID`](get-id.md) | 获取采样器 ID |
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| [`Bind`](../../shader/bind.md) | 绑定采样器 |
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| [`Unbind`](../../shader/unbind.md) | 解绑采样器 |
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## 相关文档
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- [D3D12 后端总览](../../opengl/overview.md)
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- [RHISampler](../../sampler/sampler.md) - 抽象采样器接口
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