fix: improve doc link navigation and tree display
- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
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docs/api/rhi/d3d12/command-queue/command-queue.md
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# D3D12CommandQueue
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 命令队列的 D3D12 实现,继承自 `RHICommandQueue`。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化命令队列 |
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| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭命令队列 |
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| [`ExecuteCommandLists`](execute-command-lists.md) | 执行命令列表 |
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| [`Signal`](signal.md) | 信号栅栏 |
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| [`Wait`](../../../threading/task-group/wait.md) | 等待栅栏 |
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| [`GetCompletedValue`](get-completed-value.md) | 获取完成值 |
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| [`WaitForIdle`](wait-for-idle.md) | 等待空闲 |
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| [`GetType`](../../command-queue/get-type.md) | 获取队列类型 |
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| [`GetTimestampFrequency`](get-timestamp-frequency.md) | 获取时间戳频率 |
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| [`GetCommandQueue`](get-command-queue.md) | 获取 D3D12 命令队列 |
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| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
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## 相关文档
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- [D3D12 后端总览](../../opengl/overview.md)
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- [RHICommandQueue](../../command-queue/command-queue.md) - 抽象命令队列接口
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docs/api/rhi/d3d12/command-queue/execute-command-lists.md
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# D3D12CommandQueue::ExecuteCommandLists
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```cpp
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void ExecuteCommandLists(uint32_t count, void** lists) override;
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```
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执行命令列表。
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**参数:**
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- `count` - 命令列表数量
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- `lists` - 命令列表指针数组
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**复杂度:** O(n)
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## 相关文档
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- [D3D12CommandQueue 总览](command-queue.md) - 返回类总览
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docs/api/rhi/d3d12/command-queue/get-command-queue.md
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# D3D12CommandQueue::GetCommandQueue
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```cpp
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ID3D12CommandQueue* GetCommandQueue() const { return m_commandQueue.Get(); }
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```
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获取底层 D3D12 命令队列接口。
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**返回:** `ID3D12CommandQueue*`
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**复杂度:** O(1)
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## 相关文档
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- [D3D12CommandQueue 总览](command-queue.md) - 返回类总览
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docs/api/rhi/d3d12/command-queue/get-completed-value.md
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# D3D12CommandQueue::GetCompletedValue
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```cpp
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uint64_t GetCompletedValue() override;
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```
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获取已完成值。
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**返回:** 栅栏已完成的值
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**复杂度:** O(1)
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## 相关文档
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- [D3D12CommandQueue 总览](command-queue.md) - 返回类总览
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docs/api/rhi/d3d12/command-queue/get-timestamp-frequency.md
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# D3D12CommandQueue::GetTimestampFrequency
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```cpp
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uint64_t GetTimestampFrequency() const override { return m_timestampFrequency; }
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```
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获取时间戳频率。
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**返回:** 时间戳频率
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**复杂度:** O(1)
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## 相关文档
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- [D3D12CommandQueue 总览](command-queue.md) - 返回类总览
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docs/api/rhi/d3d12/command-queue/signal.md
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docs/api/rhi/d3d12/command-queue/signal.md
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# D3D12CommandQueue::Signal
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```cpp
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void Signal(RHIFence* fence, uint64_t value) override;
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```
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发送信号。
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**参数:**
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- `fence` - 栅栏指针
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- `value` - 信号值
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**复杂度:** O(1)
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## 相关文档
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- [D3D12CommandQueue 总览](command-queue.md) - 返回类总览
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docs/api/rhi/d3d12/command-queue/wait-for-idle.md
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# D3D12CommandQueue::WaitForIdle
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```cpp
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void WaitForIdle() override;
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```
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等待空闲。
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**复杂度:** O(n)
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## 相关文档
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- [D3D12CommandQueue 总览](command-queue.md) - 返回类总览
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