fix: improve doc link navigation and tree display

- Fix link resolution with proper relative/absolute path handling
- Improve link styling with underline decoration
- Hide leaf nodes from tree, only show directories
- Fix log file path for packaged app
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2026-03-19 12:44:08 +08:00
parent e003fe6513
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1012 changed files with 56880 additions and 22 deletions

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# D3D12CommandAllocator
**命名空间**: `XCEngine::RHI`
**描述**: DirectX 12 命令分配器的 D3D12 实现。
## 公共方法
| 方法 | 描述 |
|------|------|
| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化命令分配器 |
| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭命令分配器 |
| [`Reset`](../../command-list/reset.md) | 重置命令分配器 |
| [`IsReady`](is-ready.md) | 检查是否就绪 |
| [`GetCommandAllocator`](get-command-allocator.md) | 获取 D3D12 命令分配器 |
## 相关文档
- [D3D12 后端总览](../../opengl/overview.md)

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# D3D12CommandAllocator::GetCommandAllocator
```cpp
ID3D12CommandAllocator* GetCommandAllocator() const { return m_commandAllocator.Get(); }
```
获取底层的 D3D12 命令分配器接口。
**返回:** `ID3D12CommandAllocator*`
**复杂度:** O(1)
## 相关文档
- [D3D12CommandAllocator 总览](command-allocator.md) - 返回类总览

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# D3D12CommandAllocator::IsReady
```cpp
bool IsReady() const;
```
检查命令分配器是否准备就绪。
**返回:** 分配器是否准备就绪
**复杂度:** O(1)
## 相关文档
- [D3D12CommandAllocator 总览](command-allocator.md) - 返回类总览