fix: improve doc link navigation and tree display
- Fix link resolution with proper relative/absolute path handling - Improve link styling with underline decoration - Hide leaf nodes from tree, only show directories - Fix log file path for packaged app
This commit is contained in:
37
docs/api/rhi/d3d12/buffer/buffer.md
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37
docs/api/rhi/d3d12/buffer/buffer.md
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# D3D12Buffer
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**命名空间**: `XCEngine::RHI`
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**描述**: DirectX 12 缓冲区的 D3D12 实现,继承自 `RHIBuffer`。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`Initialize`](initialize.md) | 初始化缓冲区 |
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| [`InitializeFromExisting`](initialize-from-existing.md) | 从现有资源初始化 |
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| [`InitializeWithData`](initialize-with-data.md) | 初始化并写入数据 |
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| [`Shutdown`](shutdown.md) | 关闭缓冲区 |
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| [`UpdateData`](update-data.md) | 更新数据 |
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| [`Map`](map.md) | 映射缓冲区 |
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| [`Unmap`](unmap.md) | 取消映射 |
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| [`SetData`](set-data.md) | 设置数据 |
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| [`GetResource`](get-resource.md) | 获取 D3D12 资源 |
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| [`GetDesc`](get-desc.md) | 获取描述符 |
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| [`GetGPUVirtualAddress`](get-gpu-virtual-address.md) | 获取 GPU 虚拟地址 |
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| [`GetGPUAddress`](get-gpu-address.md) | 获取 GPU 地址 |
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| [`GetSize`](get-size.md) | 获取缓冲区大小 |
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| [`GetState`](get-state.md) | 获取资源状态 |
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| [`SetState`](../../buffer/set-state.md) | 设置资源状态 |
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| [`GetName`](get-name.md) | 获取资源名称 |
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| [`SetName`](../../buffer/set-name.md) | 设置资源名称 |
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| [`GetStride`](get-stride.md) | 获取步长 |
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| [`SetStride`](../../buffer/set-stride.md) | 设置步长 |
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| [`GetBufferType`](get-buffer-type.md) | 获取缓冲区类型 |
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| [`SetBufferType`](../../buffer/set-buffer-type.md) | 设置缓冲区类型 |
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| [`GetNativeHandle`](get-native-handle.md) | 获取原生句柄 |
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## 相关文档
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- [D3D12 后端总览](../../opengl/overview.md)
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- [RHIBuffer](../../buffer/buffer.md) - 抽象缓冲区接口
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16
docs/api/rhi/d3d12/buffer/get-buffer-type.md
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docs/api/rhi/d3d12/buffer/get-buffer-type.md
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# D3D12Buffer::GetBufferType / SetBufferType
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## 函数签名
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```cpp
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BufferType GetBufferType() const override
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void SetBufferType(BufferType type) override
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```
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## 中文描述
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获取和设置缓冲区类型(Vertex / Index / Constant 等)。
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## 复杂度
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O(1)
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19
docs/api/rhi/d3d12/buffer/get-desc.md
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docs/api/rhi/d3d12/buffer/get-desc.md
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# D3D12Buffer::GetDesc
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## 函数签名
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```cpp
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D3D12_RESOURCE_DESC GetDesc() const
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```
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## 中文描述
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获取 D3D12 资源描述结构。
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## 返回值
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`D3D12_RESOURCE_DESC` - 资源描述
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## 复杂度
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O(1)
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19
docs/api/rhi/d3d12/buffer/get-gpu-address.md
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19
docs/api/rhi/d3d12/buffer/get-gpu-address.md
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# D3D12Buffer::GetGPUAddress
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## 函数签名
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```cpp
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uint64_t GetGPUAddress() const
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```
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## 中文描述
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获取 GPU 地址(等同于 `GetGPUVirtualAddress`)。
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## 返回值
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`uint64_t` - GPU 地址
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## 复杂度
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O(1)
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19
docs/api/rhi/d3d12/buffer/get-gpu-virtual-address.md
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19
docs/api/rhi/d3d12/buffer/get-gpu-virtual-address.md
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# D3D12Buffer::GetGPUVirtualAddress
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## 函数签名
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```cpp
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D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress() const
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```
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## 中文描述
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获取 GPU 虚拟地址,用于根签名绑定。
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## 返回值
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`D3D12_GPU_VIRTUAL_ADDRESS` - GPU 虚拟地址
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## 复杂度
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O(1)
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16
docs/api/rhi/d3d12/buffer/get-name.md
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docs/api/rhi/d3d12/buffer/get-name.md
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# D3D12Buffer::GetName / SetName
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## 函数签名
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```cpp
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const std::string& GetName() const override
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void SetName(const std::string& name) override
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```
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## 中文描述
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获取和设置对象名称(用于调试)。
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## 复杂度
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O(1)
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19
docs/api/rhi/d3d12/buffer/get-native-handle.md
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19
docs/api/rhi/d3d12/buffer/get-native-handle.md
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# D3D12Buffer::GetNativeHandle
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## 函数签名
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```cpp
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void* GetNativeHandle() override
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```
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## 中文描述
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返回原生句柄,即 `ID3D12Resource*`。
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## 返回值
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`void*` - 原生句柄
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## 复杂度
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O(1)
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19
docs/api/rhi/d3d12/buffer/get-resource.md
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19
docs/api/rhi/d3d12/buffer/get-resource.md
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# D3D12Buffer::GetResource
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## 函数签名
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```cpp
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ID3D12Resource* GetResource() const
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```
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## 中文描述
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获取底层 `ID3D12Resource` 指针。
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## 返回值
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`ID3D12Resource*` - D3D12 资源指针
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## 复杂度
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O(1)
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19
docs/api/rhi/d3d12/buffer/get-size.md
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19
docs/api/rhi/d3d12/buffer/get-size.md
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# D3D12Buffer::GetSize
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## 函数签名
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```cpp
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uint64_t GetSize() const override
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```
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## 中文描述
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获取缓冲区大小(字节)。
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## 返回值
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`uint64_t` - 缓冲区大小
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## 复杂度
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O(1)
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16
docs/api/rhi/d3d12/buffer/get-state.md
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docs/api/rhi/d3d12/buffer/get-state.md
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# D3D12Buffer::GetState / SetState
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## 函数签名
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```cpp
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ResourceStates GetState() const
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void SetState(ResourceStates state)
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```
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## 中文描述
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获取和设置当前资源状态。用于状态跟踪和屏障生成。
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## 复杂度
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O(1)
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16
docs/api/rhi/d3d12/buffer/get-stride.md
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docs/api/rhi/d3d12/buffer/get-stride.md
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# D3D12Buffer::GetStride / SetStride
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## 函数签名
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```cpp
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uint32_t GetStride() const override
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void SetStride(uint32_t stride) override
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```
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## 中文描述
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获取和设置顶点缓冲区步长(字节)。
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## 复杂度
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O(1)
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35
docs/api/rhi/d3d12/buffer/initialize-from-existing.md
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35
docs/api/rhi/d3d12/buffer/initialize-from-existing.md
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# D3D12Buffer::InitializeFromExisting
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## 函数签名
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```cpp
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bool InitializeFromExisting(ID3D12Resource* resource)
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```
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## 中文描述
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从已存在的 D3D12 资源对象初始化缓冲区包装类,不分配新资源。
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `resource` | `ID3D12Resource*` | 已存在的 D3D12 资源指针 |
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## 返回值
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`bool` - 初始化是否成功
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## 复杂度
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O(1)
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## 示例
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```cpp
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ComPtr<ID3D12Resource> existingResource;
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device->CreateReservedResource(&desc, state, nullptr, IID_PPV_ARGS(&existingResource));
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D3D12Buffer buffer;
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buffer.InitializeFromExisting(existingResource.Get());
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```
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42
docs/api/rhi/d3d12/buffer/initialize-with-data.md
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42
docs/api/rhi/d3d12/buffer/initialize-with-data.md
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# D3D12Buffer::InitializeWithData
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## 函数签名
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```cpp
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bool InitializeWithData(ID3D12Device* device, ID3D12GraphicsCommandList* commandList, const void* data, uint64_t size, D3D12_RESOURCE_STATES finalState)
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```
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## 中文描述
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创建缓冲区并通过命令列表从内存数据初始化内容。内部会自动创建上传堆、复制数据、转换状态。
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `device` | `ID3D12Device*` | D3D12 设备指针 |
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| `commandList` | `ID3D12GraphicsCommandList*` | 命令列表(用于复制操作) |
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| `data` | `const void*` | 初始数据指针 |
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| `size` | `uint64_t` | 数据大小(字节) |
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| `finalState` | `D3D12_RESOURCE_STATES` | 数据复制完成后的目标状态 |
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## 返回值
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`bool` - 初始化是否成功
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## 复杂度
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O(n) - 取决于数据大小,内部创建临时上传堆
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## 示例
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```cpp
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uint16_t indices[] = { 0, 1, 2, 1, 3, 2 };
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D3D12Buffer indexBuffer;
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D3D12Buffer::InitializeWithData(
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device->GetDevice(),
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cmdList->GetCommandList(),
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indices,
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sizeof(indices),
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D3D12_RESOURCE_STATE_INDEX_BUFFER);
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```
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39
docs/api/rhi/d3d12/buffer/initialize.md
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39
docs/api/rhi/d3d12/buffer/initialize.md
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# D3D12Buffer::Initialize
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## 函数签名
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||||
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```cpp
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bool Initialize(ID3D12Device* device, uint64_t size, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON, D3D12_HEAP_TYPE heapType = D3D12_HEAP_TYPE_DEFAULT)
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```
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## 中文描述
|
||||
|
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创建新缓冲区,分配 D3D12 显存资源。
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## 参数
|
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|
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| 参数 | 类型 | 描述 |
|
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|------|------|------|
|
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| `device` | `ID3D12Device*` | D3D12 设备指针 |
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| `size` | `uint64_t` | 缓冲区大小(字节) |
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| `initialState` | `D3D12_RESOURCE_STATES` | 初始资源状态(默认 COMMON) |
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| `heapType` | `D3D12_HEAP_TYPE` | 堆类型:DEFAULT(默认)、UPLOAD(上传)、READBACK(回读) |
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## 返回值
|
||||
|
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`bool` - 初始化是否成功
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||||
## 复杂度
|
||||
|
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O(n) - 取决于缓冲区大小
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## 示例
|
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|
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```cpp
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D3D12Buffer vertexBuffer;
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vertexBuffer.Initialize(
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device->GetDevice(),
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sizeof(Vertex) * vertexCount,
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D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER,
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D3D12_HEAP_TYPE_DEFAULT);
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```
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27
docs/api/rhi/d3d12/buffer/map.md
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27
docs/api/rhi/d3d12/buffer/map.md
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# D3D12Buffer::Map
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## 函数签名
|
||||
|
||||
```cpp
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void* Map() override
|
||||
```
|
||||
|
||||
## 中文描述
|
||||
|
||||
将缓冲区内存映射到 CPU 可访问地址。仅对 UPLOAD 或 READBACK 堆有效。
|
||||
|
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## 返回值
|
||||
|
||||
`void*` - 映射的内存指针
|
||||
|
||||
## 复杂度
|
||||
|
||||
O(1)
|
||||
|
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## 示例
|
||||
|
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```cpp
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void* mapped = uploadBuffer.Map();
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memcpy(mapped, vertexData, sizeof(vertexData));
|
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buffer.Unmap();
|
||||
```
|
||||
23
docs/api/rhi/d3d12/buffer/set-data.md
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23
docs/api/rhi/d3d12/buffer/set-data.md
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@@ -0,0 +1,23 @@
|
||||
# D3D12Buffer::SetData
|
||||
|
||||
## 函数签名
|
||||
|
||||
```cpp
|
||||
void SetData(const void* data, size_t size, size_t offset = 0) override
|
||||
```
|
||||
|
||||
## 中文描述
|
||||
|
||||
设置缓冲区数据。通过 Map/Unmap 实现。
|
||||
|
||||
## 参数
|
||||
|
||||
| 参数 | 类型 | 描述 |
|
||||
|------|------|------|
|
||||
| `data` | `const void*` | 数据指针 |
|
||||
| `size` | `size_t` | 数据大小 |
|
||||
| `offset` | `size_t` | 缓冲区内的偏移量 |
|
||||
|
||||
## 复杂度
|
||||
|
||||
O(n)
|
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15
docs/api/rhi/d3d12/buffer/shutdown.md
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15
docs/api/rhi/d3d12/buffer/shutdown.md
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@@ -0,0 +1,15 @@
|
||||
# D3D12Buffer::Shutdown
|
||||
|
||||
## 函数签名
|
||||
|
||||
```cpp
|
||||
void Shutdown() override
|
||||
```
|
||||
|
||||
## 中文描述
|
||||
|
||||
释放 D3D12 缓冲区资源,将成员变量置为空。
|
||||
|
||||
## 复杂度
|
||||
|
||||
O(1)
|
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15
docs/api/rhi/d3d12/buffer/unmap.md
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15
docs/api/rhi/d3d12/buffer/unmap.md
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@@ -0,0 +1,15 @@
|
||||
# D3D12Buffer::Unmap
|
||||
|
||||
## 函数签名
|
||||
|
||||
```cpp
|
||||
void Unmap() override
|
||||
```
|
||||
|
||||
## 中文描述
|
||||
|
||||
解除缓冲区内存映射。
|
||||
|
||||
## 复杂度
|
||||
|
||||
O(1)
|
||||
28
docs/api/rhi/d3d12/buffer/update-data.md
Normal file
28
docs/api/rhi/d3d12/buffer/update-data.md
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@@ -0,0 +1,28 @@
|
||||
# D3D12Buffer::UpdateData
|
||||
|
||||
## 函数签名
|
||||
|
||||
```cpp
|
||||
void UpdateData(const void* data, uint64_t size)
|
||||
```
|
||||
|
||||
## 中文描述
|
||||
|
||||
更新缓冲区数据。要求缓冲区使用 UPLOAD 堆类型,否则行为未定义。
|
||||
|
||||
## 参数
|
||||
|
||||
| 参数 | 类型 | 描述 |
|
||||
|------|------|------|
|
||||
| `data` | `const void*` | 新数据指针 |
|
||||
| `size` | `uint64_t` | 数据大小 |
|
||||
|
||||
## 复杂度
|
||||
|
||||
O(n)
|
||||
|
||||
## 示例
|
||||
|
||||
```cpp
|
||||
uploadBuffer.UpdateData(newData, dataSize);
|
||||
```
|
||||
Reference in New Issue
Block a user