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# Plane
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3D 平面结构体,由法线和距离表示。
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**头文件:** `#include <XCEngine/Math/Plane.h>`
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**命名空间:** `XCEngine::Math`
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## 结构体定义
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```cpp
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struct Plane {
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Vector3 normal = Vector3::Up();
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float distance = 0.0f;
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};
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```
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## 构造函数
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- `Plane()` - 默认构造 (y=0 平面)
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- `Plane(const Vector3& normal, float distance)` - 从法线和距离构造
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## 静态工厂方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| [FromPoints(a, b, c)](frompoints.md) | `Plane` | 从三个不共线点创建 |
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## 实例方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| [GetDistanceToPoint(point)](getdistancetopoint.md) | `float` | 点到平面的有符号距离 |
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| [GetClosestPoint(point)](getclosestpoint.md) | `Vector3` | 平面上最接近给定点的点 |
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| [GetSide(point)](getside.md) | `bool` | 点在平面的哪一侧 |
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| [Intersects(sphere)](intersects.md) | `bool` | 与球体相交 |
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## 相关文档
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- [Math 模块总览](../math.md) - 返回 Math 模块总览
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