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# OpenGLCommandList::ClearRenderTarget
```cpp
void ClearRenderTarget(void* renderTarget, const float color[4])
```
清除渲染目标。
**参数:**
- `renderTarget` - 渲染目标指针
- `color` - 清除颜色 [r, g, b, a]
**示例:**
```cpp
float color[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
commandList->ClearRenderTarget(renderTarget, color);
```
## 相关文档
- [OpenGLCommandList](command-list.md) - 返回类总览