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XCSDD/docs/api/resources/resourcemanager/exists.md

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# ResourceManager::Exists
```cpp
bool Exists(const Containers::String& path) const
bool Exists(ResourceGUID guid) const
```
检查资源是否已加载。
**参数:**
- `path` - 资源路径
- `guid` - 资源全局唯一标识符
**返回:** 如果资源在缓存中则返回 true
**复杂度:** O(1)
**示例:**
```cpp
if (ResourceManager::Get().Exists("textures/player.png")) {
auto tex = ResourceManager::Get().Load<Texture>("textures/player.png");
}
```
## 相关文档
- [ResourceManager 总览](resourcemanager.md) - 返回类总览