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XCSDD/docs/api/math/ray/intersects-sphere.md

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# Ray::Intersects (sphere)
```cpp
bool Intersects(const Sphere& sphere, float& t) const
```
检测射线是否与球体相交。
**参数:**
- `sphere` - 要检测的球体
- `t` - 输出最近交点的参数距离
**返回:** `bool` - 相交返回 true否则返回 false
**复杂度:** O(1)
**示例:**
```cpp
Ray ray(cameraPosition, rayDirection);
float t;
if (ray.Intersects(sphere, t)) {
Vector3 hitPoint = ray.GetPoint(t);
// 处理命中
}
```