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# OpenGLRenderTargetView::BindFramebuffer
```cpp
static void BindFramebuffer(unsigned int framebuffer)
```
静态方法,将指定帧缓冲区绑定为当前渲染目标。
**参数:**
- `framebuffer` - 帧缓冲区 ID0 表示解除绑定)
**示例:**
```cpp
OpenGLRenderTargetView::BindFramebuffer(rtv.GetFramebuffer());
```
## 相关文档
- [OpenGLRenderTargetView](render-target-view.md) - 返回类总览