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# OpenGLDepthStencilView::GetFramebuffer
```cpp
unsigned int GetFramebuffer() const
```
获取帧缓冲区对象 ID。
**返回:** `unsigned int` - 帧缓冲区 ID
**示例:**
```cpp
unsigned int fbo = dsv.GetFramebuffer();
```
## 相关文档
- [OpenGLDepthStencilView](depth-stencil-view.md) - 返回类总览