Files
XCSDD/docs/api/rhi/d3d12/command-list/transition-barrier-internal.md

20 lines
584 B
Markdown
Raw Normal View History

# D3D12CommandList::TransitionBarrierInternal
```cpp
void TransitionBarrierInternal(ID3D12Resource* resource, ResourceStates stateBefore, ResourceStates stateAfter, uint32_t subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES);
```
为资源添加转换屏障(内部接口)。
**参数:**
- `resource` - D3D12 资源指针
- `stateBefore` - 转换前的资源状态
- `stateAfter` - 转换后的资源状态
- `subresource` - 子资源索引,默认为所有子资源
**复杂度:** O(1)
## 相关文档
- [D3D12CommandList 总览](command-list.md) - 返回类总览