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XCSDD/docs/api/rhi/texture/get-name.md

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# RHITexture::GetName / SetName
```cpp
virtual const std::string& GetName() const = 0;
virtual void SetName(const std::string& name) = 0;
```
获取或设置纹理名称(用于调试)。
**复杂度:** O(1)
**示例:**
```cpp
texture->SetName("DiffuseMap_Main");
```
## 相关文档
- [RHITexture 总览](texture.md) - 返回类总览