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# OpenGLRenderTargetView::GetTexture
```cpp
unsigned int GetTexture() const
```
获取关联的纹理对象 ID。
**返回:** `unsigned int` - 纹理 ID
**示例:**
```cpp
unsigned int tex = rtv.GetTexture();
```
## 相关文档
- [OpenGLRenderTargetView](render-target-view.md) - 返回类总览