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# OpenGLCommandList::TransitionBarrier
```cpp
void TransitionBarrier(void* resource, ResourceStates stateBefore, ResourceStates stateAfter)
```
设置资源状态转换屏障。
**参数:**
- `resource` - 资源指针
- `stateBefore` - 转换前状态
- `stateAfter` - 转换后状态
**示例:**
```cpp
commandList->TransitionBarrier(texture, ResourceStates::RenderTarget, ResourceStates::Common);
```
## 相关文档
- [OpenGLCommandList](command-list.md) - 返回类总览