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# OpenGLCommandList::SetRenderTargets
```cpp
void SetRenderTargets(uint32_t count, void** renderTargets, void* depthStencil = nullptr)
```
设置渲染目标。
**参数:**
- `count` - 渲染目标数量
- `renderTargets` - 渲染目标指针数组
- `depthStencil` - 深度模板缓冲区指针(可选)
**示例:**
```cpp
void* targets[1] = { colorTarget };
commandList->SetRenderTargets(1, targets, depthStencil);
```
## 相关文档
- [OpenGLCommandList](command-list.md) - 返回类总览