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# D3D12CommandList::SetVertexBuffers
```cpp
void SetVertexBuffers(uint32_t startSlot, uint32_t count, const uint64_t* buffers, const uint64_t* offsets, const uint32_t* strides) override;
```
设置多个顶点缓冲区。
**参数:**
- `startSlot` - 起始槽位
- `count` - 缓冲区数量
- `buffers` - 缓冲区指针数组
- `offsets` - 偏移数组
- `strides` - stride 数组
**复杂度:** O(n)
## 相关文档
- [D3D12CommandList 总览](command-list.md) - 返回类总览