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# D3D12CommandList::SetRenderTargets
```cpp
void SetRenderTargets(uint32_t count, void** renderTargets, void* depthStencil = nullptr) override;
```
设置渲染目标。
**参数:**
- `count` - 渲染目标数量
- `renderTargets` - 渲染目标指针数组
- `depthStencil` - 深度模板目标指针
**复杂度:** O(n)
## 相关文档
- [D3D12CommandList 总览](command-list.md) - 返回类总览