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# D3D12CommandList::SetDescriptorHeaps
```cpp
void SetDescriptorHeaps(uint32_t count, ID3D12DescriptorHeap** heaps);
```
设置多个描述符堆。
**参数:**
- `count` - 描述符堆数量
- `heaps` - 描述符堆指针数组
**复杂度:** O(n)
## 相关文档
- [D3D12CommandList 总览](command-list.md) - 返回类总览