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XCSDD/docs/api/math/frustum/contains-point.md

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# Frustum::Contains (point)
```cpp
bool Contains(const Vector3& point) const
```
检测点是否在视锥体内。
**参数:**
- `point` - 要检测的世界空间点
**返回:** `bool` - 点在视锥内返回 true
**复杂度:** O(1)
**示例:**
```cpp
Frustum frustum = camera.CalculateFrustum();
Vector3 point = object.GetPosition();
if (frustum.Contains(point)) {
// 点在视锥内
}
```