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XCEngine/engine/assets/builtin/shaders/object-id/object-id.ps.hlsl

16 lines
321 B
HLSL

// XC_BUILTIN_OBJECT_ID_D3D12_PS
cbuffer PerObjectConstants : register(b0) {
float4x4 gProjectionMatrix;
float4x4 gViewMatrix;
float4x4 gModelMatrix;
float4 gObjectIdColor;
};
struct PSInput {
float4 position : SV_POSITION;
};
float4 MainPS(PSInput input) : SV_TARGET {
return gObjectIdColor;
}