- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
495 B
495 B
FixedUpdate
Perform fixed update on all GameObjects in this scene.
Syntax
void FixedUpdate(float fixedDeltaTime);
Parameters
fixedDeltaTime- The fixed time step in seconds.
Remarks
Calls FixedUpdate on all GameObjects and their components. This is typically called at a fixed time interval for physics updates.
See Also
Examples
void Example(Scene* scene) {
scene->FixedUpdate(0.02f);
}