Files
XCEngine/docs/api/scene/scene/fixed-update.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
2026-03-22 03:33:55 +08:00

495 B

FixedUpdate

Perform fixed update on all GameObjects in this scene.

Syntax

void FixedUpdate(float fixedDeltaTime);

Parameters

  • fixedDeltaTime - The fixed time step in seconds.

Remarks

Calls FixedUpdate on all GameObjects and their components. This is typically called at a fixed time interval for physics updates.

See Also

Examples

void Example(Scene* scene) {
    scene->FixedUpdate(0.02f);
}