Files
XCEngine/editor/app/Windowing/Content/EditorWindowContentFactory.cpp

41 lines
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C++

#include "Windowing/Content/EditorWindowContentFactory.h"
#include "Windowing/Content/EditorUtilityWindowContentController.h"
#include "Windowing/Content/EditorWorkspaceWindowContentController.h"
#include <XCEditor/Windowing/System/EditorWindowSystem.h>
#include <utility>
namespace XCEngine::UI::Editor::App {
namespace {
class DefaultEditorWindowContentFactory final : public EditorWindowContentFactory {
public:
explicit DefaultEditorWindowContentFactory(EditorWindowSystem& windowSystem)
: m_windowSystem(windowSystem) {}
std::unique_ptr<EditorWindowContentController> CreateWorkspaceContentController(
const UIEditorWindowWorkspaceState& windowState) const override {
return CreateEditorWorkspaceWindowContentController(windowState, m_windowSystem);
}
std::unique_ptr<EditorWindowContentController> CreateUtilityContentController(
const EditorUtilityWindowDescriptor& descriptor) const override {
return CreateEditorUtilityWindowContentController(descriptor);
}
private:
EditorWindowSystem& m_windowSystem;
};
} // namespace
std::unique_ptr<EditorWindowContentFactory> CreateDefaultEditorWindowContentFactory(
EditorWindowSystem& windowSystem) {
return std::make_unique<DefaultEditorWindowContentFactory>(windowSystem);
}
} // namespace XCEngine::UI::Editor::App