- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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422 B
GetAllScenes
Get all loaded scenes.
Syntax
std::vector<Scene*> GetAllScenes() const;
Returns
Returns a std::vector containing pointers to all loaded scenes.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
for (Scene* scene : manager.GetAllScenes()) {
XC_LOG_INFO("Scene: {}", scene->GetName());
}
}