Files
XCEngine/engine/CMakeLists.txt
ssdfasd 5f12393424 feat: 实现D3D12 RHI抽象层,修复PSO创建问题
- 添加RHI接口定义(IRHIDevice, ICommandList, IResource等)
- 实现D3D12Device, D3D12CommandList, D3D12PipelineState等
- 修复RootSignature参数数量(3->4)与HelloEarth一致
- 修复DSV格式设置(Unknown->D24_UNorm_S8_UInt)
- 添加Geometry Shader编译
- 创建XCEngineDemo项目验证RHI功能
2026-03-14 02:42:59 +08:00

113 lines
3.3 KiB
CMake

cmake_minimum_required(VERSION 3.15)
project(XCEngine)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library(XCEngine STATIC
# Math
include/XCEngine/Math/Math.h
include/XCEngine/Math/Vector2.h
include/XCEngine/Math/Vector3.h
include/XCEngine/Math/Vector4.h
include/XCEngine/Math/Matrix3.h
include/XCEngine/Math/Matrix4.h
include/XCEngine/Math/Quaternion.h
include/XCEngine/Math/Transform.h
include/XCEngine/Math/Color.h
include/XCEngine/Math/Ray.h
include/XCEngine/Math/Plane.h
include/XCEngine/Math/Sphere.h
include/XCEngine/Math/Box.h
include/XCEngine/Math/Bounds.h
include/XCEngine/Math/Frustum.h
include/XCEngine/Math/Rect.h
include/XCEngine/Math/AABB.h
src/Math/Matrix.cpp
src/Math/Quaternion.cpp
src/Math/Transform.cpp
src/Math/Color.cpp
src/Math/Geometry.cpp
src/Math/FrustumBounds.cpp
# Containers
include/XCEngine/Containers/Containers.h
include/XCEngine/Containers/Array.h
include/XCEngine/Containers/String.h
include/XCEngine/Containers/HashMap.h
src/Containers/String.cpp
# Memory
include/XCEngine/Memory/Allocator.h
include/XCEngine/Memory/LinearAllocator.h
include/XCEngine/Memory/PoolAllocator.h
include/XCEngine/Memory/ProxyAllocator.h
include/XCEngine/Memory/MemoryManager.h
src/Memory/Memory.cpp
# Threading
include/XCEngine/Threading/Threading.h
include/XCEngine/Threading/Mutex.h
include/XCEngine/Threading/SpinLock.h
include/XCEngine/Threading/ReadWriteLock.h
include/XCEngine/Threading/Thread.h
include/XCEngine/Threading/Task.h
include/XCEngine/Threading/LambdaTask.h
include/XCEngine/Threading/TaskGroup.h
include/XCEngine/Threading/TaskSystemConfig.h
include/XCEngine/Threading/TaskSystem.h
src/Threading/Thread.cpp
src/Threading/TaskGroup.cpp
src/Threading/TaskSystem.cpp
# Core
include/XCEngine/Core/FileWriter.h
src/Core/FileWriter.cpp
# Debug
include/XCEngine/Debug/Debug.h
include/XCEngine/Debug/LogLevel.h
include/XCEngine/Debug/LogCategory.h
include/XCEngine/Debug/LogEntry.h
include/XCEngine/Debug/ILogSink.h
include/XCEngine/Debug/ConsoleLogSink.h
include/XCEngine/Debug/FileLogSink.h
include/XCEngine/Debug/Logger.h
include/XCEngine/Debug/Profiler.h
src/Debug/LogLevel.cpp
src/Debug/LogCategory.cpp
src/Debug/ConsoleLogSink.cpp
src/Debug/FileLogSink.cpp
src/Debug/Logger.cpp
src/Debug/Profiler.cpp
# RHI
include/XCEngine/RHI/RHIDefines.h
include/XCEngine/RHI/IRHIResources.h
include/XCEngine/RHI/ICommandList.h
include/XCEngine/RHI/IRHIDevice.h
include/XCEngine/RHI/IResourceViews.h
include/XCEngine/RHI/RHISystem.h
# Rendering
include/XCEngine/Rendering/Resources.h
include/XCEngine/Rendering/RenderTarget.h
include/XCEngine/Rendering/Shader.h
include/XCEngine/Rendering/RenderContext.h
include/XCEngine/Rendering/StaticMeshComponent.h
)
add_subdirectory(src/RHI/D3D12)
target_include_directories(XCEngine PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
${CMAKE_CURRENT_SOURCE_DIR}/src
)
if(MSVC)
target_compile_options(XCEngine PRIVATE /W3)
else()
target_compile_options(XCEngine PRIVATE -Wall)
endif()